SixthSense - Wikipedia, the free encyclopedia
SixthSense is a wearable gestural interface device developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. It is similar to Telepointer, a neckworn projector/camera system developed by Media Lab student Steve Mann[1] (which Mann originally referred to as "Synthetic Synesthesia of the Sixth Sense").[2]
The SixthSense prototype comprises a pocket projector, a mirror and a camera contained in a pendant like, wearable device. Both the projector and the camera are connected to a mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques.[3] The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tips of the user’s fingers. The movements and arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. SixthSense supports multi-touch and multi-user interaction.
Multitouch – How To | Seth Sandler
Each technique utilizes 3 main components:
Perpetual Storytelling Apparatus by Julius von Bismarck & Benjamin Maus | CreativeApplications.Net
The “Perpetual Storytelling Apparatus” was designed by Julius von Bismarck & Benjamin Maus. It is a drawing machine that illustrates a never-ending story by translating words of text into patent drawings.
Seven million patents — linked by over 22 million references — form the vocabulary. By using references to earlier patents, it is possible to find paths between arbitrary patents. They form a kind of subtext.
The machine attempts to show how new visual connections and narrative layers emerge through the interweaving of the story with the depiction of technical developments.
Basic procedure
1. The program downloads and parses a part of the text of a recent best-selling book.
2. The algorithm eliminates all insignificant words like “I”, “and”, “to”, “for”, “the”, etc. The remaining words and their combinations are the keywords for the patent drawings.
3. Using the keywords in chronological order, it searches for the key-patents
4. The program now searches for a path connecting the found key patents. This is possible because every patent contains several references to older patents – the so-called “prior art”.
5. All key-patents and the patents connecting them semantically are arranged and printed.
6. Goto step 1.
Perpetual Storytelling Apparatus

The Works of Silke Hilsing: Impress & Virtual Gravity | Designerscouch #thecritiquenetwork
Virtual gravity is an interface between digital and analog world. With the aid of analog carriers, virtual terms can be taken up and transported from a loading screen to an analog scale. The importance and popularity of these terms, outputted as a virtual weight, can be weighed physically and be compared. Therefore impalpable, digital data get an actual physical existence and become a sensually tangible experience.
WELCOME TO THE DALI HOUSE (PLEASE MIND YOUR HEAD)
A bit more rooting around in other people’s boxes of stuff lately. Nothing to get alarmed about though. Specifically it’s the curiosity cabinets alluded to in previous posts on Mark Ryden
Studio Bility's Curiosity Cabinet | Apartment Therapy Los Angeles
We've always loved curiosity cabinets, and this one from the Icelandic husband and wife design team of Studio Bility is no exception. The unit opens from all four sides, offering a myriad of storage slots for all shapes and sizes of curiosities to artfully present when the opportunity arises..
Sony's "SmartAR" Augmented Reality Tech Demo - Core77
Posted by hipstomp | 30 May 2011
Sony might have lost the portable music player and smartphone war, but it's too soon to count them out of the product design space. What they need is a hit or a killer app to put them back in the game, and since they've lost points on hardware, perhaps they'll make it back in software. Take a look at "SmartAR," the augmented reality technology they've been messing around with in their skunkworks:
Needless to say, the ability to photograph barcode-less items in the real world and get instant information on them could be huge, a sort of away-from-a-home-computer Google. What remains to be seen is if Sony can bring it to the masses in a palatable format and, of course, what Google will counteroffer if SmartAR takes off.
IdN presents the Street Art Issue and Projection Mapping issue for May-June 2011. The IdN Video v18n2: Projection Mapping issue includes a DVD with 17 leading international studios and designers who play with optical perceptions, create imaginative illusions in real time. Take a look at the video below:
We look beyond the object itself, Inside and out // We focus on the ethos that defines the meaning of a product and its function and purpose. Using our unique approach, we are able to create products that move you, that challenge conventional wisdom, that embrace positive and meaningful experiences.
OUR FOCUS IS NOT JUST THE PERFECT DESIGN SOLUTION BUT THE CHARGED SPACE BETWEEN THE USER AND THE PRODUCT. THE INTANGIBLE SPACE THAT DEFINES THE EXPERIENCE AND ENABLES DEEPER CONNECTIONS
NonObject: The Phone Designed With Wrinkles - Gizmodo
a more honest representation of life and how we live it? No orange is a perfect sphere; no tree grows in a perfectly straight line.
Why then do we seek perfections in our lives and in our objects?
Tarati invites us, finally, to "reach out and touch someone" through the invisible magic of technology. It is, literally, poetry in motion, the first step toward realizing the promise of cellular technology. Technology, invisible as it is, is also magical. It is possible to penetrate the barrier of the physical.
An interesting project on show at the Computer-Human Interaction Conference in Vancouver combine two Microsoft Kinect devices and a projector, together with a large acrylic global and some custom software and hardware. To present a 360 degree view of an object and which can then track a viewers movements and be controlled by gestures.
“Project Snowglobe” has been designed by students from Queens University and has a hemispherical mirror mounted inside of an acrylic sphere on to which the projector displays its image. Watch the video after the jump to see “Project Snowglobe” in action.
The imaged viewed within the globe is not actually in 3D but is moved as the viewer moves around the globe and is tracked by the two Kinect devices.
Planned obsolescence - Wikipedia, the free encyclopedia
Planned obsolescence or built-in obsolescence[1] in industrial design is a policy of deliberately planning or designing a product with a limited useful life, so it will become obsolete or nonfunctional after a certain period.[1] Planned obsolescence has potential benefits for a producer because to obtain continuing use of the product the consumer is under pressure to purchase again, whether from the same manufacturer (a replacement part or a newer model), or from a competitor which might also rely on planned obsolescence.[1]
For an industry, planned obsolescence stimulates demand by encouraging purchasers to buy sooner if they still want a functioning product. Built-in obsolescence is used in many different products. There is, however, the potential backlash of consumers who learn that the manufacturer invested money to make the product obsolete faster; such consumers might turn to a producer (if any exists) that offers a more durable alternative.[citation needed]
Planned obsolescence was first developed in the 1920s and 1930s when mass production had opened every minute aspect of the production process to exacting analysis.[citation needed]
Estimates of planned obsolescence can influence a company's decisions about product engineering. Therefore the company can use the least expensive components that satisfy product lifetime projections. Such decisions are part of a broader discipline known as value engineering.
Planned obsolescence - Wikipedia, the free encyclopedia
1932 with Bernard London's pamphlet Ending the Depression Through Planned Obsolescence.[
Brooks Stevens - Wikipedia, the free encyclopedia
Though he is often cited[citation needed] with inventing the concept of planned obsolescence (the practice of artificially shortening product lifecycle in order to influence the buying patterns of consumers in favor of manufacturers), he did not invent it but rather coined the term and defined it. Stevens defined it as "instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary". His view was to always make the consumer want something new, rather than create poor products that would need replacing.[4] There is some debate over his role in this controversial business practice.[5]
A gaming experience that only requires you to use your head
Microsoft’s Kinect and Sony’s PlayStation Move started a movement that’s steadily been picking up momentum over the last year or so, bringing motion sensing into gaming. This has added a new dimension to gameplay, making it far more immersive than ever before, and opening up pathways for gaming ideas we had never even dreamed of before.In a similar vein, students from the University of Texas have put together a fantastic video-game simulation setup. It makes use of an arced gaming screen, a head-tracking camera which has a pico-projector attached to it’s rear end, fitted with a rotating motor. That may be a bit technical, but it’ll all make perfect sense once you’re done reading this and have watched the video.
The function of the head tracking camera is self-explanatory. It fixes on to the gamer’s head, thereby telling where he’s looking. The pico-projector attached to its rear end, moves with the tracker, and projects the simulated image in the gamer’s line of sight, giving him the illusion that he’s seeing things in the first-person and is truly in control of his surroundings using just his head.
There were two games on display in the demonstration, of which the first is in the video below. That being a flight simulator, in which the player pilots the plane by moving around and bobbing his head appropriately to rise, descend or turn. The second was a military based first-person-shooter simulator, in which the player really feels like a soldier himself, with his viewpoint shifting as it would by moving his head in real life. Really impressive stuff, even more so, because it doesn’t make use of Kinect or Move or the likes.
Ladies and gentlemen, prepare to throw those gamepads away. This could well be the future of videogame technology!
In a similar vein, students from the University of Texas have put together a fantastic video-game simulation setup. It makes use of an arced gaming screen, a head-tracking camera which has a pico-projector attached to it’s rear end, fitted with a rotating motor. That may be a bit technical, but it’ll all make perfect sense once you’re done reading this and have watched the video.
The function of the head tracking camera is self-explanatory. It fixes on to the gamer’s head, thereby telling where he’s looking. The pico-projector attached to its rear end, moves with the tracker, and projects the simulated image in the gamer’s line of sight, giving him the illusion that he’s seeing things in the first-person and is truly in control of his surroundings using just his head.
There were two games on display in the demonstration, of which the first is in the video below. That being a flight simulator, in which the player pilots the plane by moving around and bobbing his head appropriately to rise, descend or turn. The second was a military based first-person-shooter simulator, in which the player really feels like a soldier himself, with his viewpoint shifting as it would by moving his head in real life. Really impressive stuff, even more so, because it doesn’t make use of Kinect or Move or the likes.
Ladies and gentlemen, prepare to throw those gamepads away. This could well be the future of videogame technology!
What is Moject?
Moject stands for “Mobile Motion Projection”, a patented technology and system developed by Dave&Adie that enables devices to interact with projected content.
When can I use Moject?
Dave&Adie are making the technology available through licensing to interested parties like device manufacturers and software companies so they can Moject ‘enable’ their products. If your company would like to know how you can integrate Moject interactivity into your products then get in touch and we’ll arrange a Discovery meeting.
If you are a hardware hacker or modest gadget tinkerer you might want to try our free guide to building a simple Moject (for non-commercial use). Check back on our blog or follow us on twitter to be the first to hear when our guide is published.
What devices can be Moject enabled?
Almost any device can benefit from integrating Moject technology but primarily products such as,
Beagle Board finds its new purpose in DIY wearable computer | Blog | ZiggyTek
Martin Magnusson a researcher and an entrepreneur has created his own wearable computer by using a Beagle Board, a pair of Myvu Crystal video glasses, a bluetooth keyboard and an iPhone. A DIY wearable computer is like something from a sci-fi movie!This small but terrific gadget runs Angstrom Linux and it relies on a bluetooth keyboard for input and a tethered iPhone for its Internet connectivity.
Wouldn’t it be great if they would release this gadget on the market?
BeagleBoard Gives New Power to Open Source Gadgets | Gadget Lab | Wired.com
Open source hardware hobbyists now have a chipset to play with that’s comparable to the powerful processors found in smartphones such as the Nexus One or HTC Incredible.
Texas Instruments has released a new version of its low-power, single-board computer called BeagleBoard-xM. It’s based on the same 1-GHz ARM Cortex A8 processor that drives the most sophisticated smartphones today. That gives it far more processing power than the leading open-source microcontroller platform, Arduino, which many hobbyists currently use to create robots, sensors, toys and other DIY devices.
The BeagleBoard-xM has multimedia features similar to the processor seen in the Palm Pre and Motorola Droid, and includes on-board ethernet, five USB 2.0 ports and 512 MB of memory.
“It’s a fully loaded, open platform that allows users to run multiple applications and embed them in devices,” says Jason Kridner, ARM software architecture manager and BeagleBoard community manager. “We wanted to offer something that’s cheap, ups the performance level and has sufficient memory.”
The first BeagleBoard debuted in 2008, targeting hardware hobbyists who wanted a powerful chipset to build home-brewed gadgets. But, so far, it has been eclipsed by the simpler open source microcontroller Arduino. Arduino has become a big hit among DIYers powering an eclectic variety of projects including electronic textiles, a fire-breathing dragon and many robots.
BeagleBoard isn’t as popular, even though it packs in more technical firepower. Some hobbyists say that could change as open source hardware hackers get more ambitious and move beyond what a simple microcontroller can do.
The 3-inch–square BeagleBoard-xM runs a full Linux operating system with desktop managers and office applications. It also includes a 2-D and 3-D graphics accelerator, a port to add a computer monitor and an S-video port for TV.
BeagleBoard will let hobbyists and open source hardware enthusiasts go where the Arduino won’t, says Justin Huynh, a open source hardware hacker.
“A lot of people complain that Arduino is not powerful enough and if you want something that’s more technical and intensive it is just not good enough,” he says. “So BeagleBoard can be a very interesting alternative.”
And at $180, the BeagleBoard-xM is inexpensive enough to be a technical toy for DIYers, says Hyunh.
“What we have seen happen in the Arduino community is now happening with the BeagleBoard,” he says.
Here are four cool ideas that use the BeagleBoard:
There are at least two ways to create a large display: Buy a giant TV screen from Best Buy, or MacGyver a solution using multiple PC monitors.
The BeagleBoard Videowall tries the latter. It has six 19-inch LCD monitors networked together over USB to run high definition full-screen video.
“I enjoy the challenge of making the most out of limited resources, and the BeagleBoard is a perfect platform for doing just that,” says Måns Rullgård, an embedded software consultant based in England. “It has the power to do really cool things if you get it right, while remaining small both in physical size and power consumption.”
Rullgård and his project partners wanted to create “something spectacular” using the BeagleBoard and FFmpeg, open source multimedia libraries and programs.
The resulting Videowall project uses six BeagleBoards, where each board plays a special file containing only the corresponding segment of the video. The files were created ahead of time on a PC. To synchronize the playback across the BeagleBoards, they are interconnected with a USB-based network.
The video wall made its public debut in February in Brussels and it will be shown this week at the LinuxTag conference in Berlin.
Photo: Måns Rullgård
UPDATE: I’ve also included an option to have BeagleBoards with the BeagleTouch headers pre-soldered on.
Thanks! – Justin
The Beagle Embedded Starter Kit is designed for embedded developers working on mobile applications that require tablet-style functionality.
The kit contains everything needed to bring up Linux on a portable touchscreen device. With a 4.3” OLED touchscreen that mounts directly on the BeagleBoard, the BeagleTouch reduces the need for several peripherals and a mess of wires. Serial communication to the BeagleBoard is brought out to a Type B-mini USB port, and the entire setup can be powered and charged through theBeagleJuice battery module, which includes an on/off switch as well.
Everything is modular and snaps on or mounts directly to the BeagleBoard C4, resulting in a compact handheld device that can serve as a tablet computer or control panel. The kit comes with a 4 GB pre-formatted SD card to boot Angstrom Linux.
The Embedded Starter Kit makes interfacing with BeagleBoard hardware simple and modular, allowing embedded software developers to spend more time prototyping custom applications and less time navigating complex hardware.
Applications
Components
Resources
Pico Projector Displays: PicoP Display Engine Development Tools

The PicoP® Display Engine is an ultra-miniature laser projection module capable of producing full color, high-resolution images that are always in focus (video: see how it works). Small enough to be embedded directly into a variety of electronics products, the PicoP® Display Engine is ideal for your next generation display application.