Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Monday, July 25, 2011

SixthSense is a wearable gestural interface device developed by Pranav Mistry,

SixthSense - Wikipedia, the free encyclopedia

SixthSense is a wearable gestural interface device developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. It is similar to Telepointer, a neckworn projector/camera system developed by Media Lab student Steve Mann[1] (which Mann originally referred to as "Synthetic Synesthesia of the Sixth Sense").[2]

The SixthSense prototype comprises a pocket projector, a mirror and a camera contained in a pendant like, wearable device. Both the projector and the camera are connected to a mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques.[3] The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tips of the user’s fingers. The movements and arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. SixthSense supports multi-touch and multi-user interaction.

Friday, June 10, 2011

Sweatshoppe – Video Painting « Urban Projection

 

Sweatshoppe – Video Painting

Got a mail to a fantastic project going on in New York. I just post the mail here :

Multimedia performers Sweatshoppe have been wheat pasting buildings

with moving images all over New York. Mapping video projections to

LED-lit paint rollers, Sweatshoppe lay their projections on a surface,

paint-stroke by paint stroke. They call new digital performance style

“Video Painting” and have demonstrated the end result here:


SWEATSHOPPE, 4spots, the landing extras from SWEATSHOPPE on Vimeo.

How it works: The software controlling the video was written in Max.

The paint roller does not use any sort of paint, it simply contains

green LEDs. The software tracks the color green and outputs the x y

position which are sent to drawing commands and the strokes are

textured with video.

Sweatshoppe is video artists Bruno Levy and Blake Shaw. They plan on

eventually releasing the software, but only after it is much more

refined, buffed up with features and is user-friendly.

SWEATSHOPPE Video Painting

 

SWEATSHOPPE Video Painting @ DIS-PATCH Festival Belgrade from SWEATSHOPPE on Vimeo.

calibrate CCV

Community Core Vision (CCV) – Calibration | Seth Sandler

 

Community Core Vision (CCV) - Calibration

 

In order to calibrate CCV for your camera and projector/LCD, you'll need to run the calibration process. Calibrating allows touch points from the camera to line up with elements on screen. This way, when touching something displayed on screen, the touch is registered in the correct place. In order to do this, CCV has to translate camera space into screen space; this is done by touching individual calibration points.

 

 

Tuesday, June 7, 2011

Projection Mapping definition

Projection mapping on the rise

 

As visualists have noticed already and known for some time now, projection mapping is cool. And now it seems that this technique is going mainstrem in a big way as it is beginning to be used more and more in commercial contexts. In my city I am noticing more and more outdoor video projections – some of them using mapping techniques.

For those who stumble upon this article and are not familiar with the term, projection mapping is the technique of beaming video (with a standard video projector) onto three dimensional objects and adjusting and masking the image so that it seems to follow the shape of the target object instead of spilling out onto walls etc. The result can be surprisingly effective and eye catching as the video is no longer a flat square on the wall but becomes an object in space – an animated sculpture if you will.

 

Monday, June 6, 2011

Wednesday, June 1, 2011

Content is Queen - composite collage

today and tomorrow

 

“Content is Queen” is a new project by Sergio Albiac, it is a generative video painting that comments on democracy and power.

At the same time, is a paradoxical dialogue and strange marriage between the banal and utterly majestic: to create the series, the most popular (in a truly democratic sense) internet videos of a given moment are used as the input of a generative process that “paints” with action the image of a contemporary Queen.

You might also want to check out a more static version by Sergio called “Divided Experiences“.


 

Sony's "SmartAR" Augmented Reality Tech Demo

Sony's "SmartAR" Augmented Reality Tech Demo - Core77

 

Posted by hipstomp | 30 May 2011

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Comments (1)

Sony might have lost the portable music player and smartphone war, but it's too soon to count them out of the product design space. What they need is a hit or a killer app to put them back in the game, and since they've lost points on hardware, perhaps they'll make it back in software. Take a look at "SmartAR," the augmented reality technology they've been messing around with in their skunkworks:

 

Needless to say, the ability to photograph barcode-less items in the real world and get instant information on them could be huge, a sort of away-from-a-home-computer Google. What remains to be seen is if Sony can bring it to the masses in a palatable format and, of course, what Google will counteroffer if SmartAR takes off.

 

Tuesday, May 31, 2011

Street Art Issue and Projection Mapping

IdN New Releases

 

IdN New Releases

IdN presents the Street Art Issue and Projection Mapping issue for May-June 2011. The IdN Video v18n2: Projection Mapping issue includes a DVD with 17 leading international studios and designers who play with optical perceptions, create imaginative illusions in real time. Take a look at the video below:

 

Monday, May 30, 2011

NONOBJECT - THE CHARGED SPACE BETWEEN THE USER AND THE PRODUC

NONOBJECT

 

ESSENCE | NONOBJECT

We look beyond the object itself, Inside and out // We focus on the ethos that defines the meaning of a product and its function and purpose. Using our unique approach, we are able to create products that move you, that challenge conventional wisdom, that embrace positive and meaningful experiences.

 OUR FOCUS IS NOT JUST THE PERFECT DESIGN SOLUTION BUT THE CHARGED SPACE BETWEEN THE USER AND THE PRODUCT. THE INTANGIBLE SPACE THAT DEFINES THE EXPERIENCE AND ENABLES DEEPER CONNECTIONS


 

Robert Gober Nursery wallpapers

Why Not... A Robert Gober Nursery? - Daddy Types

 

gober_dakis_artnet.jpg

I've always loved the cute-but-unsettling evocations of vestigial childhood memories that adhere to the incredible, hand-made sculptures of Robert Gober. And it continues to surprise me that no one has ever licensed Gober baby furniture--actually, that doesn't surprise me at all. But at least, why has no one created a Gober-inspired nursery?

gober_X_playpen.jpg

I mean, the actual crib and playpen sculptures are problematic because a) they're sculptures, not functional objects, so b) they're often distorted or incomplete, c) they probably run about a million dollars apiece if they ever came to market at all, d) if you did manage to get one of the rare, 4-sided, right-angled works, the conservation risks of having a teething kid gnaw on the rail might keep you up at night, and the real dealbreaker, d) the spindles are spaced more than the CPSC-mandated 2 3/8 inches apart, which could pose a strangulation or entrapment hazard.

 

no tree grows in a perfectly straight line. Why then do we seek perfections in our lives and in our objects?

NonObject: The Phone Designed With Wrinkles - Gizmodo

a more honest representation of life and how we live it? No orange is a perfect sphere; no tree grows in a perfectly straight line.

Why then do we seek perfections in our lives and in our objects?

 

 

 

Tarati invites us, finally, to "reach out and touch someone" through the invisible magic of technology. It is, literally, poetry in motion, the first step toward realizing the promise of cellular technology. Technology, invisible as it is, is also magical. It is possible to penetrate the barrier of the physical.

NonObject: The Phone Designed With Wrinkles

wo Kinect Devices And A Projector Combined To Create A 360 Degree Snowglobe Display (video)

Two Kinect Devices And A Projector Combined To Create A 360 Degree Snowglobe Display (video) » Geeky Gadgets

An interesting project on show at the Computer-Human Interaction Conference in Vancouver combine two Microsoft Kinect devices and a projector, together with a large acrylic global and some custom software and hardware. To present a 360 degree view of an object and which can then track a viewers movements and be controlled by gestures.

“Project Snowglobe” has been designed by students from Queens University and has a hemispherical mirror mounted inside of an acrylic sphere on to which the projector displays its image. Watch the video after the jump to see “Project Snowglobe” in action.

Project Snowglobe

 

The imaged viewed within the globe is not actually in 3D but is moved as the viewer moves around the globe and is tracked by the two Kinect devices.

 

Planned obsolescence or built-in obsolescence

Planned obsolescence - Wikipedia, the free encyclopedia

 

Planned obsolescence or built-in obsolescence[1] in industrial design is a policy of deliberately planning or designing a product with a limited useful life, so it will become obsolete or nonfunctional after a certain period.[1] Planned obsolescence has potential benefits for a producer because to obtain continuing use of the product the consumer is under pressure to purchase again, whether from the same manufacturer (a replacement part or a newer model), or from a competitor which might also rely on planned obsolescence.[1]

For an industry, planned obsolescence stimulates demand by encouraging purchasers to buy sooner if they still want a functioning product. Built-in obsolescence is used in many different products. There is, however, the potential backlash of consumers who learn that the manufacturer invested money to make the product obsolete faster; such consumers might turn to a producer (if any exists) that offers a more durable alternative.[citation needed]

Planned obsolescence was first developed in the 1920s and 1930s when mass production had opened every minute aspect of the production process to exacting analysis.[citation needed]

Estimates of planned obsolescence can influence a company's decisions about product engineering. Therefore the company can use the least expensive components that satisfy product lifetime projections. Such decisions are part of a broader discipline known as value engineering.

 

Planned obsolescence - Wikipedia, the free encyclopedia

1932 with Bernard London's pamphlet Ending the Depression Through Planned Obsolescence.[

Brooks Stevens

Brooks Stevens - Wikipedia, the free encyclopedia

Planned obsolescence

Though he is often cited[citation needed] with inventing the concept of planned obsolescence (the practice of artificially shortening product lifecycle in order to influence the buying patterns of consumers in favor of manufacturers), he did not invent it but rather coined the term and defined it. Stevens defined it as "instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary". His view was to always make the consumer want something new, rather than create poor products that would need replacing.[4] There is some debate over his role in this controversial business practice.[5]

 

Sunday, May 22, 2011

Automatic Projector Calibration - Johnny Lee

Johnny Chung Lee - Projects - Thesis

 

Automatic Projector Calibration

The fundamental concept of my thesis is to: 1) Embed optical sensors into the projection surface. 2) Project a series of Gray-coded binary patterns. 3) Decode the location of the sensors for use in a projected application. This video demonstrates this idea in the form of a target screen fitting application. It goes on to demonstrate how this approach can be used in multi-projector applications such as stitching (creating a large display using tiled projection) or layering (multiple versions of content on the same area for view dependent displays). Additionally, it can be used to automatically register the orientation of 3D surfaces for augmenting the appearance of physical objects.

This technique is also useful for performing automatic touch calibration of interactive whiteboards or touch-tables.

Lee, J., Dietz, P., Aminzade, D., and Hudson, S. "Automatic Projector Calibration using Embedded Light Sensors", Proceedings of the ACM Symposium on User Interface Software and Technology, October 2004. [pdf][mov][ppt]

 

 

Beagle Board finds its new purpose in DIY wearable computer

Beagle Board finds its new purpose in DIY wearable computer | Blog | ZiggyTek

 

Martin Magnusson a researcher and an entrepreneur has created his own wearable computer by using a Beagle Board, a pair of Myvu Crystal video glasses, a bluetooth keyboard and an iPhone. A DIY wearable computer is like something from a sci-fi movie!This small but terrific gadget runs Angstrom Linux and it relies on a bluetooth keyboard for input and a tethered iPhone for its Internet connectivity.  

Wouldn’t it be great if they would release this gadget on the market?

 

BeagleBoard will let hobbyists and open source hardware enthusiasts go where the Arduino won’t

BeagleBoard Gives New Power to Open Source Gadgets | Gadget Lab | Wired.com

 

BeagleBoard Gives New Power to Open Source Gadget

Open source hardware hobbyists now have a chipset to play with that’s comparable to the powerful processors found in smartphones such as the Nexus One or HTC Incredible.

Texas Instruments has released a new version of its low-power, single-board computer called BeagleBoard-xM. It’s based on the same 1-GHz ARM Cortex A8 processor that drives the most sophisticated smartphones today. That gives it far more processing power than the leading open-source microcontroller platform, Arduino, which many hobbyists currently use to create robots, sensors, toys and other DIY devices.

The BeagleBoard-xM has multimedia features similar to the processor seen in the Palm Pre and Motorola Droid, and includes on-board ethernet, five USB 2.0 ports and 512 MB of memory.

“It’s a fully loaded, open platform that allows users to run multiple applications and embed them in devices,” says Jason Kridner, ARM software architecture manager and BeagleBoard community manager. “We wanted to offer something that’s cheap, ups the performance level and has sufficient memory.”

The first BeagleBoard debuted in 2008, targeting hardware hobbyists who wanted a powerful chipset to build home-brewed gadgets. But, so far, it has been eclipsed by the simpler open source microcontroller Arduino. Arduino has become a big hit among DIYers powering an eclectic variety of projects including electronic textiles, a fire-breathing dragon and many robots.

BeagleBoard isn’t as popular, even though it packs in more technical firepower. Some hobbyists say that could change as open source hardware hackers get more ambitious and move beyond what a simple microcontroller can do.

The 3-inch–square BeagleBoard-xM runs a full Linux operating system with desktop managers and office applications. It also includes a 2-D and 3-D graphics accelerator, a port to add a computer monitor and an S-video port for TV.

BeagleBoard will let hobbyists and open source hardware enthusiasts go where the Arduino won’t, says Justin Huynh, a open source hardware hacker.

“A lot of people complain that Arduino is not powerful enough and if you want something that’s more technical and intensive it is just not good enough,” he says. “So BeagleBoard can be a very interesting alternative.”

And at $180, the BeagleBoard-xM is inexpensive enough to be a technical toy for DIYers, says Hyunh.

“What we have seen happen in the Arduino community is now happening with the BeagleBoard,” he says.

Here are four cool ideas that use the BeagleBoard:

 

BeagleBoard Videowall

There are at least two ways to create a large display: Buy a giant TV screen from Best Buy, or MacGyver a solution using multiple PC monitors.

The BeagleBoard Videowall tries the latter. It has six 19-inch LCD monitors networked together over USB to run high definition full-screen video.

“I enjoy the challenge of making the most out of limited resources, and the BeagleBoard is a perfect platform for doing just that,” says Måns Rullgård, an embedded software consultant based in England. “It has the power to do really cool things if you get it right, while remaining small both in physical size and power consumption.”

Rullgård and his project partners wanted to create “something spectacular” using the BeagleBoard and FFmpeg, open source multimedia libraries and programs.

The resulting Videowall project uses six BeagleBoards, where each board plays a special file containing only the corresponding segment of the video. The files were created ahead of time on a PC.  To synchronize the playback across the BeagleBoards, they are interconnected with a USB-based network.

The video wall made its public debut in February in Brussels and it will be shown this week at the LinuxTag conference in Berlin.

Photo: Måns Rullgård

PicoP® Display Engine is an ultra-miniature laser projection module capable of producing full color, high-resolution images that are always in focus

Pico Projector Displays: PicoP Display Engine Development Tools

PicoP Evaluation Kit

The Microvision PicoP® Display Engine (PDE)

The PicoP® Display Engine is an ultra-miniature laser projection module capable of producing full color, high-resolution images that are always in focus (video: see how it works). Small enough to be embedded directly into a variety of electronics products, the PicoP® Display Engine is ideal for your next generation display application.

GPS - virtual layer onto the physical

ExerGame Lab

 

Breath of Fresh Asthmapolis: GPS Inhalers







Dr. Sickle's previous work involved studying asthma and chronic respiratory disease in India but in developing Asthmaoplis he and his team are seeking to better track the environmental factors and triggers to asthma attacks.  His goal is to map where and when environmental exposures trigger asthma symptoms by using inhalers that have a built-in GPS device that signals the central server whenever the puffer is used.  Of course they will also have access to other sets of data including pollutants, pollen, wind direction which will enable them to better track factors impacting lung disease and overall air quality.



[Via Geekosystem - Better Lives for Asthma Sufferers With GPS Inhalers]