realized only with open source software
Today in the Department of Kinect Hacks, we’ve got an official-looking hack showing off how you can use the Kinect (and its open-source drivers, of course) to turn any flat surface into a multi-touch trackpad or projected Surface.
It’s pretty straightforward, really. The Kinect looks at the scene in 3D, you establish a plane and boundaries for the interaction area, and boom, multi-touch.
This little demo was put together by a seasoned interactive surface team, Patten Studio, from whom I hope we can expect to see an open demo app of this thing.
[via Reddit, where they're getting good at catching these little experiments]
Blitz, an interactive marketing agency, has released its source code and scripts for a Kinect mod that outputs data compatible with Flash, HTML, Unity and Microsoft Silverlight. The company, which helped launch Halo: Waypoint with Microsoft and 343 Industries, explains that the device's standard C++ programming language was too limited for budding Kinect hackers.
http://www.joystiq.com/2011/01/13/kinect-hacks-flash-html-unity-and-silverlight-integration/
Has Anybody Downloaded The Kinect PC SDK Yet? | Gizmodo Australia
One of the most exciting things about Microsoft’s Kinect gaming peripheral (aside form Dance Central) is the awesome ways that hackers took it and used it to create really interesting and new user interfaces for engaging with technology. And now that Microsoft has officially launched an SDK that lets users create their own apps using the Kinect camera, we’re wondering if any of you have downloaded it yet.
It’s an amazing technology that opens up the doors for lots of future applications, many of which are likely to be created by people playing around with this SDK.
If you have downloaded it, tell us what you think in the comments below. What are you planning to do with it – will you be trying to create something amazing, or just stuffing around for laughs?
Sweatshoppe – Video Painting « Urban Projection
Got a mail to a fantastic project going on in New York. I just post the mail here :
Multimedia performers Sweatshoppe have been wheat pasting buildings
with moving images all over New York. Mapping video projections to
LED-lit paint rollers, Sweatshoppe lay their projections on a surface,
paint-stroke by paint stroke. They call new digital performance style
“Video Painting” and have demonstrated the end result here:
SWEATSHOPPE, 4spots, the landing extras from SWEATSHOPPE on Vimeo.
How it works: The software controlling the video was written in Max.
The paint roller does not use any sort of paint, it simply contains
green LEDs. The software tracks the color green and outputs the x y
position which are sent to drawing commands and the strokes are
textured with video.
Sweatshoppe is video artists Bruno Levy and Blake Shaw. They plan on
eventually releasing the software, but only after it is much more
refined, buffed up with features and is user-friendly.
Community Core Vision (CCV) – Calibration | Seth Sandler
In order to calibrate CCV for your camera and projector/LCD, you'll need to run the calibration process. Calibrating allows touch points from the camera to line up with elements on screen. This way, when touching something displayed on screen, the touch is registered in the correct place. In order to do this, CCV has to translate camera space into screen space; this is done by touching individual calibration points.
Multitouch – How To | Seth Sandler
Each technique utilizes 3 main components:
Perpetual Storytelling Apparatus by Julius von Bismarck & Benjamin Maus | CreativeApplications.Net
The “Perpetual Storytelling Apparatus” was designed by Julius von Bismarck & Benjamin Maus. It is a drawing machine that illustrates a never-ending story by translating words of text into patent drawings.
Seven million patents — linked by over 22 million references — form the vocabulary. By using references to earlier patents, it is possible to find paths between arbitrary patents. They form a kind of subtext.
The machine attempts to show how new visual connections and narrative layers emerge through the interweaving of the story with the depiction of technical developments.
Basic procedure
1. The program downloads and parses a part of the text of a recent best-selling book.
2. The algorithm eliminates all insignificant words like “I”, “and”, “to”, “for”, “the”, etc. The remaining words and their combinations are the keywords for the patent drawings.
3. Using the keywords in chronological order, it searches for the key-patents
4. The program now searches for a path connecting the found key patents. This is possible because every patent contains several references to older patents – the so-called “prior art”.
5. All key-patents and the patents connecting them semantically are arranged and printed.
6. Goto step 1.
Perpetual Storytelling Apparatus

The Works of Silke Hilsing: Impress & Virtual Gravity | Designerscouch #thecritiquenetwork
Virtual gravity is an interface between digital and analog world. With the aid of analog carriers, virtual terms can be taken up and transported from a loading screen to an analog scale. The importance and popularity of these terms, outputted as a virtual weight, can be weighed physically and be compared. Therefore impalpable, digital data get an actual physical existence and become a sensually tangible experience.
Cabinet of curiosities - Wikipedia, the free encyclopedia
A cabinet of curiosities was an encyclopedic collection in Renaissance Europe of types of objects whose categorical boundaries were yet to be defined. They were also known by various names such as Cabinet of Wonder, and in German Kunstkammer or Wunderkammer (wonder-room).
File:Berlin Naturkundemuseum Korallen.jpg - Wikipedia, the free encyclopedia
Modern terminology would categorize the objects included as belonging to natural history (sometimes faked), geology, ethnography,archaeology, religious or historical relics, works of art (including cabinet paintings) and antiquities. "The Kunstkammer was regarded as a microcosm or theater of the world, and a memory theater. The Kunstkammer conveyed symbolically the patron's control of the world through its indoor, microscopic reproduction."[1] Of Charles I of England's collection, Peter Thomas has succinctly stated, "TheKunstkabinett itself was a form of propaganda".[2] Besides the most famous and best documented cabinets of rulers and aristocrats, members of the merchant class and early practitioners of science in Europe also formed collections that were precursors to museums.
Several internet bloggers describe their sites as a wunderkammer, either because they are primarily made up of links to things that are interesting, or because they inspire wonder in a similar manner to the original wunderkammer (see External Links, below). Robert Gehl describes internet video sites like YouTube as modern-day Wunderkammern, although in danger of being refined into capitalist institutions, "just as professionalized curators refined Wunderkammers into the modern museum in the 18th century."[19] Playwright Jordan Harrison's Museum Play is structurally based around the cabinets, habitats and hallways of a natural history museum.
NonObject: The Phone Designed With Wrinkles - Gizmodo
a more honest representation of life and how we live it? No orange is a perfect sphere; no tree grows in a perfectly straight line.
Why then do we seek perfections in our lives and in our objects?
Tarati invites us, finally, to "reach out and touch someone" through the invisible magic of technology. It is, literally, poetry in motion, the first step toward realizing the promise of cellular technology. Technology, invisible as it is, is also magical. It is possible to penetrate the barrier of the physical.
An interesting project on show at the Computer-Human Interaction Conference in Vancouver combine two Microsoft Kinect devices and a projector, together with a large acrylic global and some custom software and hardware. To present a 360 degree view of an object and which can then track a viewers movements and be controlled by gestures.
“Project Snowglobe” has been designed by students from Queens University and has a hemispherical mirror mounted inside of an acrylic sphere on to which the projector displays its image. Watch the video after the jump to see “Project Snowglobe” in action.
The imaged viewed within the globe is not actually in 3D but is moved as the viewer moves around the globe and is tracked by the two Kinect devices.
Planned obsolescence - Wikipedia, the free encyclopedia
Planned obsolescence or built-in obsolescence[1] in industrial design is a policy of deliberately planning or designing a product with a limited useful life, so it will become obsolete or nonfunctional after a certain period.[1] Planned obsolescence has potential benefits for a producer because to obtain continuing use of the product the consumer is under pressure to purchase again, whether from the same manufacturer (a replacement part or a newer model), or from a competitor which might also rely on planned obsolescence.[1]
For an industry, planned obsolescence stimulates demand by encouraging purchasers to buy sooner if they still want a functioning product. Built-in obsolescence is used in many different products. There is, however, the potential backlash of consumers who learn that the manufacturer invested money to make the product obsolete faster; such consumers might turn to a producer (if any exists) that offers a more durable alternative.[citation needed]
Planned obsolescence was first developed in the 1920s and 1930s when mass production had opened every minute aspect of the production process to exacting analysis.[citation needed]
Estimates of planned obsolescence can influence a company's decisions about product engineering. Therefore the company can use the least expensive components that satisfy product lifetime projections. Such decisions are part of a broader discipline known as value engineering.
Planned obsolescence - Wikipedia, the free encyclopedia
1932 with Bernard London's pamphlet Ending the Depression Through Planned Obsolescence.[
Brooks Stevens - Wikipedia, the free encyclopedia
Though he is often cited[citation needed] with inventing the concept of planned obsolescence (the practice of artificially shortening product lifecycle in order to influence the buying patterns of consumers in favor of manufacturers), he did not invent it but rather coined the term and defined it. Stevens defined it as "instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary". His view was to always make the consumer want something new, rather than create poor products that would need replacing.[4] There is some debate over his role in this controversial business practice.[5]
A gaming experience that only requires you to use your head
Microsoft’s Kinect and Sony’s PlayStation Move started a movement that’s steadily been picking up momentum over the last year or so, bringing motion sensing into gaming. This has added a new dimension to gameplay, making it far more immersive than ever before, and opening up pathways for gaming ideas we had never even dreamed of before.In a similar vein, students from the University of Texas have put together a fantastic video-game simulation setup. It makes use of an arced gaming screen, a head-tracking camera which has a pico-projector attached to it’s rear end, fitted with a rotating motor. That may be a bit technical, but it’ll all make perfect sense once you’re done reading this and have watched the video.
The function of the head tracking camera is self-explanatory. It fixes on to the gamer’s head, thereby telling where he’s looking. The pico-projector attached to its rear end, moves with the tracker, and projects the simulated image in the gamer’s line of sight, giving him the illusion that he’s seeing things in the first-person and is truly in control of his surroundings using just his head.
There were two games on display in the demonstration, of which the first is in the video below. That being a flight simulator, in which the player pilots the plane by moving around and bobbing his head appropriately to rise, descend or turn. The second was a military based first-person-shooter simulator, in which the player really feels like a soldier himself, with his viewpoint shifting as it would by moving his head in real life. Really impressive stuff, even more so, because it doesn’t make use of Kinect or Move or the likes.
Ladies and gentlemen, prepare to throw those gamepads away. This could well be the future of videogame technology!
In a similar vein, students from the University of Texas have put together a fantastic video-game simulation setup. It makes use of an arced gaming screen, a head-tracking camera which has a pico-projector attached to it’s rear end, fitted with a rotating motor. That may be a bit technical, but it’ll all make perfect sense once you’re done reading this and have watched the video.
The function of the head tracking camera is self-explanatory. It fixes on to the gamer’s head, thereby telling where he’s looking. The pico-projector attached to its rear end, moves with the tracker, and projects the simulated image in the gamer’s line of sight, giving him the illusion that he’s seeing things in the first-person and is truly in control of his surroundings using just his head.
There were two games on display in the demonstration, of which the first is in the video below. That being a flight simulator, in which the player pilots the plane by moving around and bobbing his head appropriately to rise, descend or turn. The second was a military based first-person-shooter simulator, in which the player really feels like a soldier himself, with his viewpoint shifting as it would by moving his head in real life. Really impressive stuff, even more so, because it doesn’t make use of Kinect or Move or the likes.
Ladies and gentlemen, prepare to throw those gamepads away. This could well be the future of videogame technology!

1. Set up background and camera
2. Calibrate your camera with one click
3. Start scanning by sweeping the laser line over the object
4. Gaze at the 3D window and export your result to .OBJ
5. Optional: Automatically stitch several scans/meshes
with DAVID-Shapefusion and export .OBJ, .STL, or .PLY
Beagle Board finds its new purpose in DIY wearable computer | Blog | ZiggyTek
Martin Magnusson a researcher and an entrepreneur has created his own wearable computer by using a Beagle Board, a pair of Myvu Crystal video glasses, a bluetooth keyboard and an iPhone. A DIY wearable computer is like something from a sci-fi movie!This small but terrific gadget runs Angstrom Linux and it relies on a bluetooth keyboard for input and a tethered iPhone for its Internet connectivity.
Wouldn’t it be great if they would release this gadget on the market?
BeagleBoard Gives New Power to Open Source Gadgets | Gadget Lab | Wired.com
Open source hardware hobbyists now have a chipset to play with that’s comparable to the powerful processors found in smartphones such as the Nexus One or HTC Incredible.
Texas Instruments has released a new version of its low-power, single-board computer called BeagleBoard-xM. It’s based on the same 1-GHz ARM Cortex A8 processor that drives the most sophisticated smartphones today. That gives it far more processing power than the leading open-source microcontroller platform, Arduino, which many hobbyists currently use to create robots, sensors, toys and other DIY devices.
The BeagleBoard-xM has multimedia features similar to the processor seen in the Palm Pre and Motorola Droid, and includes on-board ethernet, five USB 2.0 ports and 512 MB of memory.
“It’s a fully loaded, open platform that allows users to run multiple applications and embed them in devices,” says Jason Kridner, ARM software architecture manager and BeagleBoard community manager. “We wanted to offer something that’s cheap, ups the performance level and has sufficient memory.”
The first BeagleBoard debuted in 2008, targeting hardware hobbyists who wanted a powerful chipset to build home-brewed gadgets. But, so far, it has been eclipsed by the simpler open source microcontroller Arduino. Arduino has become a big hit among DIYers powering an eclectic variety of projects including electronic textiles, a fire-breathing dragon and many robots.
BeagleBoard isn’t as popular, even though it packs in more technical firepower. Some hobbyists say that could change as open source hardware hackers get more ambitious and move beyond what a simple microcontroller can do.
The 3-inch–square BeagleBoard-xM runs a full Linux operating system with desktop managers and office applications. It also includes a 2-D and 3-D graphics accelerator, a port to add a computer monitor and an S-video port for TV.
BeagleBoard will let hobbyists and open source hardware enthusiasts go where the Arduino won’t, says Justin Huynh, a open source hardware hacker.
“A lot of people complain that Arduino is not powerful enough and if you want something that’s more technical and intensive it is just not good enough,” he says. “So BeagleBoard can be a very interesting alternative.”
And at $180, the BeagleBoard-xM is inexpensive enough to be a technical toy for DIYers, says Hyunh.
“What we have seen happen in the Arduino community is now happening with the BeagleBoard,” he says.
Here are four cool ideas that use the BeagleBoard:
There are at least two ways to create a large display: Buy a giant TV screen from Best Buy, or MacGyver a solution using multiple PC monitors.
The BeagleBoard Videowall tries the latter. It has six 19-inch LCD monitors networked together over USB to run high definition full-screen video.
“I enjoy the challenge of making the most out of limited resources, and the BeagleBoard is a perfect platform for doing just that,” says Måns Rullgård, an embedded software consultant based in England. “It has the power to do really cool things if you get it right, while remaining small both in physical size and power consumption.”
Rullgård and his project partners wanted to create “something spectacular” using the BeagleBoard and FFmpeg, open source multimedia libraries and programs.
The resulting Videowall project uses six BeagleBoards, where each board plays a special file containing only the corresponding segment of the video. The files were created ahead of time on a PC. To synchronize the playback across the BeagleBoards, they are interconnected with a USB-based network.
The video wall made its public debut in February in Brussels and it will be shown this week at the LinuxTag conference in Berlin.
Photo: Måns Rullgård
UPDATE: I’ve also included an option to have BeagleBoards with the BeagleTouch headers pre-soldered on.
Thanks! – Justin
The Beagle Embedded Starter Kit is designed for embedded developers working on mobile applications that require tablet-style functionality.
The kit contains everything needed to bring up Linux on a portable touchscreen device. With a 4.3” OLED touchscreen that mounts directly on the BeagleBoard, the BeagleTouch reduces the need for several peripherals and a mess of wires. Serial communication to the BeagleBoard is brought out to a Type B-mini USB port, and the entire setup can be powered and charged through theBeagleJuice battery module, which includes an on/off switch as well.
Everything is modular and snaps on or mounts directly to the BeagleBoard C4, resulting in a compact handheld device that can serve as a tablet computer or control panel. The kit comes with a 4 GB pre-formatted SD card to boot Angstrom Linux.
The Embedded Starter Kit makes interfacing with BeagleBoard hardware simple and modular, allowing embedded software developers to spend more time prototyping custom applications and less time navigating complex hardware.
Applications
Components
Resources
YouTube - Handheld Projector Demo
Imagine having a projector inside your cell phone or PDA, what can you do with it? Researchers from University of Toronto made a demo.
http://www.cs.toronto.edu/~caox/